TWDB

Slaaneshi Outpost Slaanesh

Slaaneshi Outpost is a building in Total War: WARHAMMER III.

Slaaneshi Outpost

An outpost dedicated to the attainment of excess. Visitors are always welcome to sample the delights within...
  • Enables the recruitment of Allied units
  • Provides allied recruitment of a selection of units from the faction's local recruitment
  • Allied recruitment is expensive outside of friendly territory
  • Casualty replenishment rate: +2% (own and enemy armies in region)
  • When technology "Delicious Agony" researched:
  • Seductive influence: +100% from Cults and Outposts
  • When owner is susceptible to Slaaneshi influence:
  • Seductive influence: +5 per turn for settlement owner
Provides garrison:
  • 1Devoted Marauders of Slaanesh
  • 1Devoted Marauders of Slaanesh (Spears)

Hidden effects

This building has the following hidden effects:

  • IsRegionBeastmen
  • Hidden unit cap bonus used on Beastmen outposts so their units can be recruited by non-Beastmen
  • IsRegionChaosDwarfs
  • Hidden unit cap bonus used on CHD outposts so that their units can be recruited by non-CHD
  • IsRegionTombKing
  • Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK

Building levels

This building chain spans 3 levels

Faction restrictions

This building is available to the following races:

  • Slaanesh

Raw data

db/building_chains_tables
keywh3_main_sla_allied_outpost
tech_category_tab—
encyclopedia_group—
chain_categorymilitary
in_encyclopediafalse
building_superchainwh3_main_sch_allied_outpost
optional_tier_icon—
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledfalse
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_main_sla_allied_outpost_1
chainwh3_main_sla_allied_outpost
level0
create_time3
create_cost2000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh3_main_sla_allied_outpost
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement1
audio_building_type—
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—