TWDB

Vermintide Stronghold Skaven (The Vermintide)

Vermintide Stronghold is a building in Total War: WARHAMMER III.

Vermintide Stronghold

Cowed by the Verminking's presence and unhinged by an abundance of Warpstone, the hordes spill forth from their warrens – warp-flecked spittle oozing from beneath their chisel-teeth.
  • Chance per turn to create a Vermintide Under-City in this region: (if one doesn't already exist)
  • Chance per turn that the Vermintide will spawn a new army in this province:
  • Skaven corruption: +20
Provides garrison:
  • 4Stormvermin (Halberds)
  • 2Gutter Runner Slingers (Poison)
  • 2Stormfiends (Windlaunchers)
  • 2Plagueclaw Catapults
  • 1Chieftain
  • 1Hell Pit Abomination
Unlocks recruitment of:
  • {{tr:land_units_onscreen_name_wh2_main_skv_inf_skavenslaves_0}}
  • {{tr:land_units_onscreen_name_wh2_main_skv_inf_skavenslave_spearmen_0}}
  • {{tr:land_units_onscreen_name_wh2_main_skv_inf_skavenslave_slingers_0}}

Hidden effects

This building has the following hidden effects:

  • [HIDDEN] Enables abilities for Heroes in garrisons (armies in region)
  • [HIDDEN] wh3_main_effect_building_settlement_initial_supply_points_hidden
  • [HIDDEN] wh_main_effect_economy_gdp_hidden
  • [HIDDEN] wh_main_effect_province_growth_building_hidden
  • [HIDDEN] wh_main_effect_unit_recruitment_points_hidden
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement

Building levels

This building chain spans 1 levels

Faction restrictions

This building is available to the following races:

  • Skaven

This building is only available to The Vermintide.

Raw data

db/building_chains_tables
keywh3_main_skv_endgame_settlement
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_skv_city.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_main_skv_endgame_settlement_1
chainwh3_main_skv_endgame_settlement
level1
create_time1
create_cost100
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_key—
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedfalse
primary_slot_building_building_level_requirement0
audio_building_typewh_cam_settlement_generic_ruin
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—