Herb Patch Ogre Kingdoms
Herb Patch is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Herb Patch
Medicine Production
Amidst the mineral-rich bone-shard soil are hardy herbs which Ogre hags can put to use.
Medicinal Plants resource production: 20 bundles
Casualty replenishment rate: +1% (all armies)
Casualty replenishment rate: +3% (armies in local province)
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Ogre Kingdoms
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Chamber of Visions, The Turtle Isles
- Dragon Fang Mount, The Dragon Isles
- Mangrove Coast, Culchan Plains
- Pahuax, Jungles of Pahualaxa
- The Cursed Jungle, Kingdom of Beasts
- The Folly of Malofex, The Cold Mires
- The Forest of Decay, The Noisome Tumour
- Village of the Tigermen, Broken Lands of Tian Li
- Xahutec, Piranha Swamps
- Yuatek, Southern Jungles
The Realm of Chaos
This building chain can be built in the following regions:
- Dragon Fang Mount, The Dragon Isles
- The Forest of Decay, The Eternal Lagoon
- Village of the Tigermen, Broken Lands of Tian Li
Other details
- Database key / building_chains
- wh3_main_ogr_resource_medicine
- Database key / building_levels
- wh3_main_ogr_resource_medicine_1
- Level
- 0
- Primary building level requirement
- 1
- Build cost
- 1000
- Build time
- 1

