Cultist Camp (Spices) Nurgle
Cultist Camp (Spices) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Camp (Spices)
Spice Trading
Often hailing from Grand Cathay, Cults that deal in spices are often aligned to the Changer, although that is not always the case.
Income generated: 200
Chance of a plague spreading: +10% (local region)
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Nurgle
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Copher, Coast of Araby
- Fallen Gates, Isthmus of Lustria
- Fortress of Dawn, Dawn's Landing
- Lybaras, Crater of the Waking Dead
- Nuja, Estalia
- Pigbarter, Scalded Delta
- Shang-Yang, Warpstone Desert
- The Maw Gate, Ivory Road
- The Palace of Ruin, The Frigid Wasteland
- Tower of the Sun, Eastern Colonies
- Wei-Jin, Imperial Road
The Realm of Chaos
This building chain can be built in the following regions:
- Mount Thug, Wyrm Pass
- Pigbarter, The Plain of Bones
- Shang-Yang, Warpstone Desert
- Wei-Jin, Imperial Road
Other details
- Database key / building_chains
- wh3_main_nur_resource_spices
- Database key / building_levels
- wh3_main_nur_resource_spices_1
- Level
- 0
- Primary building level requirement
- 1
- Build cost
- 750
- Build time
- 3

