Cultist Camp (Gold) Nurgle
Cultist Camp (Gold) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Camp (Gold)
Gold Mining
Gold opens doors even for the clandestine minions of the Dark Gods. Cults are often placed close to captured gold mines.
Income generated: 300
Unlocks
Hero recruitment: Exalted Hero of Nurgle
Unlocks
Hero recruitment: Chaos Sorcerer of Nurgle
Unlocks
Hero recruitment: Cultist of Nurgle
Unlocks
Hero recruitment: Plagueridden
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Nurgle
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Black Crag, Death Pass
- Castle Drakenhof, Southern Sylvania
- Chupayotl, Culchan Plains
- Ghrond, Spiteful Peaks
- Great Hall of Greasus, Ivory Road
- Hexoatl, Isthmus of Lustria
- Itza, River Qurveza
- Karak Ungor, Northern World's Edge Mountains
- Karak Zorn, Southlands World's Edge Mountains
- Khemri, Land of the Dead
- Mount Gunbad, Deadrock Gap
- Temple Avenue of Gold, The Jungles of the Gods
- The Skull-Carver's Abode, The Abyssal Glacier
- Tor Anroc, Tiranoc
- Wolfenburg, Ostland
The Realm of Chaos
This building chain can be built in the following regions:
- Castle Drakenhof, Sylvania
- Great Hall of Greasus, Ivory Road
- Kunlan, Imperial Road
- Mines of Gorgoth, The Howling Wastes
- Mount Gunbad, The Silver Road
- The Shifting Monolith, Northern Wastes
- Wolfenburg, Ostland
Other details
- Database key / building_chains
- wh3_main_nur_resource_gold
- Database key / building_levels
- wh3_main_nur_resource_gold_1
- Level
- 0
- Primary building level requirement
- 1
- Build cost
- 750
- Build time
- 3

