TWDB

Tower of the Cabal Unusual Location (Level 8)

Tower of the Cabal is a building in Total War: WARHAMMER III.

Tower of the Cabal

The magisters come on an ashen morn, following a sleepless night that delivered their ensorcelled towers to your very doorstep.
  • The Cabal's Current Power Level: 80%
  • If your faction has at least 1,000,000 Treasury when ending turn:
  • This location will be removed
  • Predestined Plans: The Cabal will become more powerful in all future campaigns...
  • If the Cabal's power level is 30% or more:
  • Expedited Schemes: Each time you destroy an enemy faction, you gain an effect, lasting one turn, that provides near-instant recruitment and construction
  • If the Cabal's power level is 50% or more:
  • Flawless Machinations: After losing a settlement to an enemy force, there is a 5% chance the force will be destroyed and the settlement returned
  • If the Cabal's power level is 70% or more:
  • Inevitable Consequences: After conquering a region, there is a 10% chance you will automatically occupy the entire province
  • If the Cabal's power level is 90% or more:
  • Impossible Outcomes: There is a 2% chance per turn that one of your enemies will have their entire faction utterly destroyed

Building levels

This building chain spans 9 levels

Faction restrictions

Raw data

db/building_chains_tables
keywh3_main_minor_cult_the_cabal
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh3_main_minor_cult_39
optional_tier_icon—
optional_sort_order1
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chaintrue
db/building_levels_tables
level_namewh3_main_minor_cult_the_cabal_8
chainwh3_main_minor_cult_the_cabal
level7
create_time1
create_cost44000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_convertfalse
building_instance_keywh3_main_minor_cult
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedfalse
primary_slot_building_building_level_requirement1
audio_building_type—
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—