TWDB

Purple Hand Safehouse Unusual Location (Level 2)

Purple Hand Safehouse is a building in Total War: WARHAMMER III.

Purple Hand Safehouse

These lavender-cloaked enigmas intersperse their talk of kaleidoscopic eruptions of the flesh with alluring sermons of events yet to pass.
  • Once the Purple Hand has spread to 9 locations worlwide they will leave this location (Current Locations: 2/9)
  • Construction cost: -9% for all buildings (factionwide for region owner)
  • Campaign movement range: +9% (all region owner armies)
  • Income from all buildings: +9% (factionwide for region owner)
  • Winds of Magic power reserve capacity: +9 (all region owner armies)
  • Unit experience gain: +9% (all region owner armies)
  • When Tzeentch corruption is 50 or more:
  • Tzeentch corruption: +7 (local region)
  • Each turn there is a 50% chance the Purple Hand will spread to another region somewhere in the world
  • When Tzeentch corruption is less than 50:
  • Tzeentch corruption: +15 (local region)
  • Each turn there is a 10% chance the Purple Hand will spread to another region somewhere in the world

Hidden effects

This building has the following hidden effects:

  • [HIDDEN] wh3_main_minor_cults_purple_hand_extra_hidden_dummy

Building levels

This building chain spans 8 levels

Faction restrictions

Raw data

db/building_chains_tables
keywh3_main_minor_cult_purple_hand
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh3_main_minor_cult_32
optional_tier_icon—
optional_sort_order1
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chaintrue
db/building_levels_tables
level_namewh3_main_minor_cult_purple_hand_2
chainwh3_main_minor_cult_purple_hand
level1
create_time1
create_cost40000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_convertfalse
building_instance_keywh3_main_minor_cult
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedfalse
primary_slot_building_building_level_requirement1
audio_building_type—
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—