TWDB

Erengrad (Village) Kislev

Erengrad (Village) is a building in Total War: WARHAMMER III.

Erengrad (Village)

Across the oblasts are dotted small villages and hamlets, led by Elders steeped in the heritage of the Kislevian tribes of old.
  • Income generated: 100
  • Defensive supplies: +1000
  • Growth: +10
  • Corruption: -2
  • Grants 2 construction slots in the settlement
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
  • When Unity in Toil from the Court & Orthodoxy panel is active:
  • Income from all buildings: +1% (all adjacent regions)
  • Growth: +5 (all adjacent provinces)
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement
  • When Ancient Dues from the Court & Orthodoxy panel is active:
  • Research rate: +1
Provides garrison:
  • 5Kossars
  • 3Kossars (Spears)
  • 1Kossovite Dervishes
Unlocks recruitment of:
  • Kislevite Warriors
  • Kossars
  • Kossovite Dervishes

Building levels

This building chain spans 5 levels

Faction restrictions

This building is available to the following races:

  • Kislev

Raw data

db/building_chains_tables
keywh3_main_ksl_erengrad_city
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_ksl_city.png
optional_sort_order1
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_main_ksl_erengrad_city_1
chainwh3_main_ksl_erengrad_city
level1
create_time3
create_cost1000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_HUMAN_settlement_major
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh3_cam_settlement_major_kislev
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—