Cultist Enclave (Obsidian) Khorne
Cultist Enclave (Obsidian) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Enclave (Obsidian)
Obsidian Quarry
For sheer weight, and therefore force of blow, as well as its natural sharpness, Norscan swordsmiths have found nothing quite so effective as obsidian, formed in volcanic fires beneath the world’s surface.
Income generated: 120
Recruit rank: +2 for all Daemonic units (local province)
Recruitment cost: -20% for all Daemonic units (local province)
Spell resistance: 5% (factionwide)
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Khorne
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Ancient City of Quintex, Titan Peaks
- Black Rock, The Eternal Lagoon
- Daemon's Gate, The Southern Wastes
- Dargoth, Deadwood
- Great Turtle Isle, The Turtle Isles
- Karag Orrud, Devil's Backbone
- Plain of Spiders, Red Desert
- Shi-Wu, Mount Li
- The Monolith of Flesh, Mountains of Hel
- The Monolith of Katam, Helspire Mountains
- Zharr-Naggrund, The Plain of Zharr
The Realm of Chaos
This building chain can be built in the following regions:
- Black Rock, The Cold Mires
- Blizzardpeak, Path to the East
- Bloodwind Keep, Eastern Steppes
- Zharr-Naggrund, The Plain of Zharr
Other details
- Database key / building_chains
- wh3_main_kho_resource_obsidian
- Database key / building_levels
- wh3_main_kho_resource_obsidian_3
- Level
- 2
- Primary building level requirement
- 3
- Build cost
- 2500
- Build time
- 3

