Cultist Enclave (Dyes) Khorne
Cultist Enclave (Dyes) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Enclave (Dyes)
Dye Production
Think of Tzeentch's anger when He learns of double agents in His midst, doing the Blood God's hellish bidding and beating Him at His own game...
Income generated: 120
Recruitment cost: -20% (local province)
Leadership aura size: +10% (all characters)
Local recruitment capacity: +2
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Khorne
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Barak Varr, Blood River Valley
- Brass Keep, The Middle Mountains
- Cairn Thel, Southern Yvresse
- Castle Carcassonne, Carcassonne
- El-Kalabad, The Cracked Land
- Elessaeli, Southern Yvresse
- Fu Hung, Broken Lands of Tian Li
- Gnashrak's Lair, Peak Pass
- Karak Ziflin, Northern Grey Mountains
- Marienburg, The Wasteland
- Shrine of Sotek, Jungles of Pahualaxa
- The Black Pillar, The Road of Skulls
The Realm of Chaos
This building chain can be built in the following regions:
- Brass Keep, Middle Mountains
- Karak Ziflin, Southern Grey Mountains
- Marienburg, The Wasteland
- Novchozy, Dukhlys Forest
- The Red Abyss, K'datha
Other details
- Database key / building_chains
- wh3_main_kho_resource_dyes
- Database key / building_levels
- wh3_main_kho_resource_dyes_3
- Level
- 2
- Primary building level requirement
- 3
- Build cost
- 2500
- Build time
- 3

