Cultist Camp (Salt) Norsca
Cultist Camp (Salt) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Camp (Salt)
Salt Mines
Cultists try to keep ample stocks of a mineral most craved.
Income generated: 100
Salt resource production: 32 barrels
Growth: +20
Attrition: -15% casualties suffered from high seas, reef and storm attrition (factionwide)
Building levels
This building chain has a single level.
Availability
This building is available to the following races:
- Norsca
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Al Haikk, Coast of Araby
- Beichai, Jade River Delta
- Blizzardpeak, Path to the East
- Brionne, Carcassonne
- Dok Karaz, Blood River Valley
- Gorssel, The Wasteland
- Gronti Mingol, Southern Badlands
- Karak Azul, Southern World's Edge Mountains
- Khymerica Spire, Red Desert
- Matorca, Eastern Border Princes
- Monolith of Festerlung, Bloodfire Falls
- The Godless Crater, The Ice-Fire Plains
- Tor Koruali, Cothique
- Wai-Li Village, The Great Canal
The Realm of Chaos
This building chain can be built in the following regions:
Other details
- Database key / building_chains
- wh3_main_ie_NORSCA_resource_salt
- Database key / building_levels
- wh3_main_ie_NORSCA_resource_salt
- Level
- 0
- Primary building level requirement
- 2
- Build cost
- 750
- Build time
- 1

