Cultist Camp (Pasture) Norsca
Cultist Camp (Pasture) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Camp (Pasture)
Pastures
Small plains of grass are useful for animal grazing, as well as the training of Warhounds.
Income generated: 100
Growth: +50
Building levels
This building chain has a single level.
Availability
This building is available to the following races:
- Norsca
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Akendorf, Eastern Border Princes
- Baleful Hills, Celestial Riverlands
- Carroburg, Middenland
- Essen, Ostermark
- Great Skull Lakes, Zorn Uzkul
- Grom Peak, Rib Peaks
- Grunburg, Reikland
- Hag Hall, Doom Glades
- Ka-Sabar, Shifting Sands
- Karak Angazhar, Eastern Border Princes
- Karak Eight Peaks, Eight Peaks
- Lyonesse, Coast of Lyonesse
- Miragliano, Tilea
- Nongchang, Nongchang Basin
- Quenelles, Forest of Chalons
- Subatuun, The Lost Valley
- Swartzhafen, Southern Sylvania
- Temple of Skulls, Kingdom of Beasts
- The Moot, Mootland
- Tlaqua, Western Jungles
- Tor Yvresse, Northern Yvresse
- Wellsprings of Eternity, Jungles of Green Mist
The Realm of Chaos
This building chain can be built in the following regions:
- City of Monkeys, Wastelands of Jinshen
- Fortenhof, Ostermark
- Shambletown, Wyrm Pass
- Uzkulany, Zorn Uzkul
Other details
- Database key / building_chains
- wh3_main_ie_NORSCA_resource_pastures
- Database key / building_levels
- wh3_main_ie_NORSCA_resource_pastures
- Level
- 0
- Primary building level requirement
- 2
- Build cost
- 750
- Build time
- 1

