Cultist Camp (Furs) Norsca
Cultist Camp (Furs) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Camp (Furs)
Tanner's Workshop
Furs are a necessity in the north, where icy winds sweep endlessly across vast, frozen wastes.
Income generated: 100
Furs resource production: 32 bundles
Melee attack: +2 for Marauder Berserker units (all armies)
Weapon strength: +5% for Marauder Berserker units (all armies)
Building levels
This building chain has a single level.
Availability
This building is available to the following races:
- Norsca
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Bridge of Heaven, Celestial Riverlands
- Crag Halls of Findol, Wydrioth
- Dietershafen, Nordland
- Fire Mouth, Bone Road
- Gisoreux, Forest of Arden
- Karak Norn, Southern Grey Mountains
- Kislev, River Urskoy
- Plain of Tuskers, Land of the Dervishes
- Talabheim, Talabecland
- The Lost Palace, The Abyssal Glacier
- Tor Achare, Chrace
- Varenka Hills, Blood River Valley
- Venom Glade, Obsidian Peaks
The Realm of Chaos
This building chain can be built in the following regions:
- Fire Mouth, Mountains of Mourn
- Kislev, River Urskoy
- Shrine of the Alchemist, Warpstone Desert
- The Vale of Nightmares, The Blood Marshes
Other details
- Database key / building_chains
- wh3_main_ie_NORSCA_resource_furs
- Database key / building_levels
- wh3_main_ie_NORSCA_resource_furs
- Level
- 0
- Primary building level requirement
- 2
- Build cost
- 750
- Build time
- 1

