TWDB

High Elf Colony High Elves

High Elf Colony is a building in Total War: WARHAMMER III.

High Elf Colony

The Elven colonies that once dotted Bretonnia may be abandoned, but there are many others across the world, even as far afield as Cathay. High Elves do not require a military alliance to upgrade their outposts.
  • Enables the recruitment of Allied units
  • Influence: +5 per turn
  • Provides allied recruitment of a selection of units from the faction's global recruitment
  • Allied recruitment cost outside friendly territory: -50%
  • Casualty replenishment rate: +4% (armies in region)
Provides garrison:
  • 1Phoenix Guard
  • 1Lothern Sea Guard (Shields)
  • 1Eagle Claw Bolt Throwers

Hidden effects

This building has the following hidden effects:

  • IsRegionBeastmen
  • Hidden unit cap bonus used on Beastmen outposts so their units can be recruited by non-Beastmen
  • IsRegionChaosDwarfs
  • Hidden unit cap bonus used on CHD outposts so that their units can be recruited by non-CHD
  • IsRegionTombKing
  • Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK

Building levels

This building chain spans 3 levels

Faction restrictions

This building is available to the following races:

  • High Elves

Raw data

db/building_chains_tables
keywh3_main_hef_allied_outpost
tech_category_tab—
encyclopedia_group—
chain_categorymilitary
in_encyclopediafalse
building_superchainwh3_main_sch_allied_outpost
optional_tier_icon—
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledfalse
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_main_hef_allied_outpost_3
chainwh3_main_hef_allied_outpost
level2
create_time5
create_cost6000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_key—
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement3
audio_building_type—
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—