Tusk Guild Hall Dwarfs
Tusk Guild Hall is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Tusk Guild Hall
Tusks
Stocked from expeditions deep into the Southlands and the Mountains of Mourn, such tusks are hard-won, and therefore expensive.
Income generated: 300
Ivory resource production: 54 tusks
Building levels
This building chain spans 4 levels
Availability
This building is available to the following races:
- Dwarfs
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Cliff of Beasts, The Eternal Lagoon
- Gristle Valley, Southern Grey Mountains
- Jade Wind Mountain, Forests of the Moon
- Karak Krakaten, Ivory Road
- Pillar of Skulls, The Skull Road
- The Sinhall Monolith, The Southern Wastes
The Realm of Chaos
This building chain can be built in the following regions:
- Gristle Valley, Southern Grey Mountains
- Jade Wind Mountain, Forests of the Moon
- Karak Krakaten, Ivory Road
- Pillar of Skulls, Plain of Illusions
- Red Fortress, The Red Wastes
Other details
- Database key / building_chains
- wh3_main_dwf_resource_ivory
- Database key / building_levels
- wh3_main_dwf_resource_ivory_4
- Level
- 3
- Primary building level requirement
- 4
- Build cost
- 4000
- Build time
- 4

