Cultist Enclave (Pasture) Daemons of Chaos
Cultist Enclave (Pasture) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Enclave (Pasture)
Pastures
Cult enclaves of farmland will see their livestock change; subtly at first, but by the end of the seasons, carnivorous cattle are the norm.
Nurgle glory generated: 5
Nurgle corruption: +3
Recruitment cost: -15% for Nurgle units (local province)
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Daemons of Chaos
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Akendorf, Eastern Border Princes
- Baleful Hills, Celestial Riverlands
- Carroburg, Middenland
- Essen, Ostermark
- Great Skull Lakes, Zorn Uzkul
- Grom Peak, Rib Peaks
- Grunburg, Reikland
- Hag Hall, Doom Glades
- Ka-Sabar, Shifting Sands
- Karak Angazhar, Eastern Border Princes
- Karak Eight Peaks, Eight Peaks
- Lyonesse, Coast of Lyonesse
- Miragliano, Tilea
- Nongchang, Nongchang Basin
- Quenelles, Forest of Chalons
- Subatuun, The Lost Valley
- Swartzhafen, Southern Sylvania
- Temple of Skulls, Kingdom of Beasts
- The Moot, Mootland
- Tlaqua, Western Jungles
- Tor Yvresse, Northern Yvresse
- Wellsprings of Eternity, Jungles of Green Mist
The Realm of Chaos
This building chain can be built in the following regions:
- City of Monkeys, Wastelands of Jinshen
- Fortenhof, Ostermark
- Shambletown, Wyrm Pass
- Uzkulany, Zorn Uzkul
Other details
- Database key / building_chains
- wh3_main_dae_resource_pasture
- Database key / building_levels
- wh3_main_dae_resource_pasture_3
- Level
- 2
- Primary building level requirement
- 3
- Build cost
- 2000
- Build time
- 3

