Cultist Enclave (Marble) Daemons of Chaos
Cultist Enclave (Marble) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Enclave (Marble)
Marble Quarry
Marble mills under Cult ownership generate profits for the Dark Gods, even if the workers are unaware of their true masters.
Tzeentch glory generated: 5
Tzeentch corruption: +3
Recruitment cost: -15% for Tzeentch units (local province)
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Daemons of Chaos
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Crucible of Delights, The Daemonium Hills
- Floating Mountain, Chimera Plateau
- Grung Zint, Northern Grey Mountains
- Karak Vlag, Goromadny Mountains
- Macu Peaks, Isthmus of Lustria
- Mount Silverspear, The Desolation of Azgorh
- Naggarond, Iron Foothills
- Naglfari Plain, Mountains of Naglfari
- Parravon, Forest of Chalons
- Po Mei, Lands of Stone and Steel
- Praag, The Cursed City
- Springs of Eternal Life, Land of the Dead
- The Monoliths, Granite Hills
- The Sentinels, The Howling Wastes
- Tor Anlec, Nagarythe
- Whitepeak, Tiranoc
- Wissenburg, Wissenland
- Zvorak, Western Border Princes
The Realm of Chaos
This building chain can be built in the following regions:
- Castle Drachenfels, Northern Grey Mountains
- Doomkeep, Ice Tooth Mountains
- Fallen City, Wyrm Pass
- Floating Mountain, Road to Damnation
- Fortress of the Damned, Northern Wastes
- Grung Zint, Marches of Couronne
- Karak Vlag, The High Pass
- Po Mei, Lands of Stone and Steel
- Praag, The Cursed City
- The Sentinels, The Howling Wastes
Other details
- Database key / building_chains
- wh3_main_dae_resource_marble
- Database key / building_levels
- wh3_main_dae_resource_marble_3
- Level
- 2
- Primary building level requirement
- 3
- Build cost
- 2000
- Build time
- 3

