TWDB

Bastion Stronghold Grand Cathay

Bastion Stronghold is a building in Total War: WARHAMMER III.

Bastion Stronghold

Strongholds are massive emplacements within the Great Bastion, containing thousands of stern soldiers and arrays of lethal mechanical and arcane weaponry.
  • Allows settlements to perform a Garrison Sally Attack with +1500 range
  • Income generated: 250
  • Defensive supplies: +2200
  • Growth: +50
  • Attrition: -40% when under siege
  • Corruption: -2
  • When technology "Clay-Scrying" researched:
  • Attribute: Unbreakable (settlement garrison)
  • IsJadeDragonFortressCity
  • Melee defence: +1 (all armies)
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement
Provides garrison:
  • 5Jade Warriors (Halberds)
  • 5Jade Warrior Crossbows (Shields)
  • 2Jade Warriors
  • 1Peasant Long Spearmen
  • 1Celestial Dragon Guard
  • 1Iron Hail Gunners
  • 1Peasant Horsemen
  • 1Jade Lancers
Unlocks recruitment of:
  • Peasant Long Spearmen
  • Peasant Archers
  • Terracotta Sentinel

Hidden effects

This building has the following hidden effects:

  • [HIDDEN] Enables abilities for Heroes in garrisons (Gate Master only in bastion settlements) (armies in region)
  • [HIDDEN] wh3_main_disallow_region_for_region_trading

Building levels

This building chain spans 5 levels

Faction restrictions

This building is available to the following races:

  • Grand Cathay
  • Lizardmen

Raw data

db/building_chains_tables
keywh3_main_cth_bastion_primary
tech_category_tab—
encyclopedia_group—
chain_categorymilitary
in_encyclopediafalse
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_cth_bastion.png
optional_sort_order1
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_main_cth_bastion_primary_4
chainwh3_main_cth_bastion_primary
level4
create_time7
create_cost8000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_HUMAN_settlement_minor
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost4
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_type—
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—