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Nagash's Sigiled Study Undead Legions

Nagash's Sigiled Study is a building in Total War: WARHAMMER III.

Nagash's Sigiled Study

In this cavern-sized hollow , the Sigils carved are no longer meant to be read, but spoken. Nagash may have required the knowledge, but now all he requires is a word.
  • Necromantic Energy: +100 per turn (land of the dead)
  • Lord recruit rank: +2 (factionwide)
  • Hero recruit rank: +3 (all provinces)
  • Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
  • Winds of Magic power reserve capacity: +10 (all armies)
  • Spell resistance: 10% (all armies)
  • When Devastated by the Ritual of Undeath:
  • Empower 6 Sigils within the Black Pyramid
Unlocks recruitment of:
  • Nehekharan Warriors

Hidden effects

This building has the following hidden effects:

  • [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies)

Building levels

This building chain spans 3 levels

Faction restrictions

This building is available to the following races:

  • Undead Legions

Raw data

db/building_chains_tables
keywh3_dlc29_special_pyramid_of_nagash_nag
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh2_main_sch_special_pyramid_of_nagash
optional_tier_iconUI\Buildings\tier_icons\tier_nag_necropolis.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_dlc29_special_pyramid_of_nagash_nag_3
chainwh3_dlc29_special_pyramid_of_nagash_nag
level2
create_time10
create_cost10000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh2_main_special_pyramid_of_nagash
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement5
audio_building_type—
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—