TWDB

Halls of Cessation Undead Legions

Halls of Cessation is a building in Total War: WARHAMMER III.

Halls of Cessation

What was forbidden before, now simply ceases. What outside force withered before now simply is unmade.
  • Chance of a plague spreading: -50% (local and adjacent provinces)
  • Plague duration: -2 turns (local and adjacent provinces)
  • Hidden armies will be visible (armies in local and adjacent provinces)
  • Plague immunity duration: 3 turns (local and adjacent provinces)
  • Vampiric corruption: +2 (local and adjacent provinces)
  • IsChaosCampaign
  • Chaos Rifts will not appear in this province

Hidden effects

This building has the following hidden effects:

  • HIDDEN - (USED WHEN WE NEED TO SCOPE TO SETTLEMENTS AND FORCES WITHOUT SHOWING BOTH EFFECTS IN UI) Chance of a plague spreading: -50%
  • wh2_main_effect_plague_lifetime_bad_hidden
  • wh3_dlc24_effect_hide_local_own_armies_bad_hidden
  • wh3_dlc25_effect_plague_immunity_mod_good_hidden
  • wh3_main_effect_corruption_vampiric_buildings_hidden

Building levels

This building chain spans 2 levels

Level 1Level 2Level 3Level 4Halls of ForbiddanceHalls of Cessation

Faction restrictions

This building is available to the following races:

  • Undead Legions

Raw data

db/building_chains_tables
keywh3_dlc29_foreign_slot_discovery_nag
tech_category_tab—
encyclopedia_group—
chain_categorymilitary
in_encyclopediafalse
building_superchainwh2_main_sch_foreign_slot_discovery
optional_tier_icon—
optional_sort_order12
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_dlc29_foreign_slot_discovery_nag_2
chainwh3_dlc29_foreign_slot_discovery_nag
level1
create_time4
create_cost3000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh2_main_foreign_slot_discovery
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement4
audio_building_type—
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—