TWDB

Grand Altar of Ulric The Empire

Grand Altar of Ulric is a building in Total War: WARHAMMER III.

Grand Altar of Ulric

Warriors gather to be inspired by Ulric's priests, whose words echo the will of the White Wolf himself!
  • Unlocks Hero recruitment: Priest of Ulric
  • Hero recruit rank: +2 for Priests of Ulric
  • Income from post-battle loot: +50% (all your armies in adjacent regions)
  • Income from post-battle loot: +2% (factionwide)
  • Hero capacity: +1 for Priests
  • Hall of Eternal Flame provides:
  • Melee attack: +4 (all armies in local province)
  • Hall of Eternal Flame provides:
  • Fervour: 5 per turn
  • Melee attack: +6 (all armies in local province)
  • Hall of Eternal Flame provides:
  • Fervour: 10 per turn
  • Melee attack: +8 (all armies in local province)
  • Physical resistance: 5% (all armies in local province)
  • Hall of Eternal Flame provides:
  • Fervour: 15 per turn
  • Melee attack: +10 (all armies in local province)
  • Physical resistance: 10% (all armies in local province)
Unlocks recruitment of:
  • Warriors of Ulric
  • Wolf-kin
  • Teutogen Guard
  • Knights of the White Wolf
  • Hunting Hounds

Building levels

This building chain spans 3 levels

Faction restrictions

This building is available to the following races:

  • The Empire

Raw data

db/building_chains_tables
keywh3_dlc29_EMPIRE_worship_ulric
tech_category_tab—
encyclopedia_group—
chain_categorymilitary
in_encyclopediatrue
building_superchainwh2_main_sch_support5_extra
optional_tier_icon—
optional_sort_order2
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_dlc29_emp_worship_ulric_3
chainwh3_dlc29_EMPIRE_worship_ulric
level2
create_time5
create_cost6000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh3_dlc29_EMPIRE_worship_ulric
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement4
audio_building_type—
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—