Cultist Camp (Wood) Slaanesh (The Tormentors)
Cultist Camp (Wood) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Camp (Wood)
Woodlands
Simple camps that collect and store wood on the outskirts of forests are easy targets for Cult subversion.
Favour generated: 50
Thralls added to Global Pool: +6 per turn
Timber resource production: 13 logs
Construction cost: -5% for all buildings (local province)
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Slaanesh
This building is only available to The Tormentors.
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Axlotl, Mosquito Swamps
- Castle Artois, Forest of Arden
- Castle Templehof, Northern Sylvania
- Chaqua, The Gwangee Valley
- Clar Karond, Obsidian Peaks
- Dringorackaz, Eastern Badlands
- Elisia, Chrace
- Forest of Arnheim, The Bleak Coast
- Hergig, Hochland
- Kappelburg, Talabecland
- Karag Dron, Death Pass
- Karak Bhufdar, The Vaults
- Nagrar, Deadwood
- Nahuontl, Central Jungles
- Salzenmund, Nordland
- Shattered Stone Bay, The Dragon Isles
- Temple of Elemental Winds, Broken Lands of Tian Li
- The Blighted Grove, The Eternal Lagoon
- The Gallows Tree, K'datha
- The Moon Shard, The Bleak Coast
- Tlanxla, Piranha Swamps
- Tor Saroir, Avelorn
- Vaul's Anvil, Torgovann
- Volksgrad, Eastern Oblast
- Weismund, Middenland
The Realm of Chaos
This building chain can be built in the following regions:
- Chantillon, Marches of Couronne
- Hergig, Hochland
- Salzenmund, Nordland
- Shattered Stone Bay, Gnoblar Country
- Temple of Elemental Winds, Broken Lands of Tian Li
- The Blighted Grove, The Eternal Lagoon
- The Gallows Tree, K'datha
- Volksgrad, Eastern Oblast
Other details
- Database key / building_chains
- wh3_dlc27_sla_resource_wood_tormentors
- Database key / building_levels
- wh3_dlc27_sla_resource_wood_1_tormentors
- Level
- 0
- Primary building level requirement
- 1
- Build cost
- 250
- Build time
- 1

