Cultist Enclave (Pasture) Slaanesh (The Tormentors)
Cultist Enclave (Pasture) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Enclave (Pasture)
Pastures
Cult enclaves of farmland will see their livestock change; subtly at first, but by the end of the seasons, carnivorous cattle are the norm.
Favour generated: 100
Thralls added to Global Pool: +12 per turn
Growth: +30
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Slaanesh
This building is only available to The Tormentors.
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Akendorf, Eastern Border Princes
- Baleful Hills, Celestial Riverlands
- Carroburg, Middenland
- Essen, Ostermark
- Great Skull Lakes, Zorn Uzkul
- Grom Peak, Rib Peaks
- Grunburg, Reikland
- Hag Hall, Doom Glades
- Ka-Sabar, Shifting Sands
- Karak Angazhar, Eastern Border Princes
- Karak Eight Peaks, Eight Peaks
- Lyonesse, Coast of Lyonesse
- Miragliano, Tilea
- Nongchang, Nongchang Basin
- Quenelles, Forest of Chalons
- Subatuun, The Lost Valley
- Swartzhafen, Southern Sylvania
- Temple of Skulls, Kingdom of Beasts
- The Moot, Mootland
- Tlaqua, Western Jungles
- Tor Yvresse, Northern Yvresse
- Wellsprings of Eternity, Jungles of Green Mist
The Realm of Chaos
This building chain can be built in the following regions:
- City of Monkeys, Wastelands of Jinshen
- Fortenhof, Ostermark
- Shambletown, Wyrm Pass
- Uzkulany, Zorn Uzkul
Other details
- Database key / building_chains
- wh3_dlc27_sla_resource_pasture_tormentors
- Database key / building_levels
- wh3_dlc27_sla_resource_pasture_3_tormentors
- Level
- 2
- Primary building level requirement
- 3
- Build cost
- 1000
- Build time
- 2

