Fortified Chaos Altar Norsca
Fortified Chaos Altar is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.
Fortified Chaos Altar
Chaos Altar
High, fortified walls form a protective bulwark, guarding against all but the most well-prepared enemies.
Growth: +40
Spoils: +10 per turn
Global recruitment duration: -2 turn for all units (armies in region)
Melee attack: +1 for Chaos Warriors and Chaos Spawn units (factionwide)
Melee defence: +1 for Chaos Warriors and Chaos Spawn units (factionwide)- When at Tier 1 Arcane Power:
Dark Ritual Augmentations:
Sayl steals +7% of the experience earned by other
Lords
(all armies in local and adjacent regions)
Chaos Undivided corruption: +3
Winds of Magic power reserve capacity: +10 (all armies in local and adjacent regions)
Research rate: +3- When at Tier 2 Arcane Power:
Dark Ritual Augmentations – Stage I:
Sayl steals +9% of the experience earned by other
Lords
(all armies in local and adjacent regions)
Chaos Undivided corruption: +4
Winds of Magic power reserve capacity: +15 (all armies in local and adjacent regions)
Research rate: +4- When at Tier 3 Arcane Power:
Dark Ritual Augmentations – Stage II:
Sayl steals +11% of the experience earned by other
Lords
(all armies in local and adjacent regions)
Chaos Undivided corruption: +5
Winds of Magic power reserve capacity: +20 (all armies in local and adjacent regions)
Research rate: +5- When at Tier 4 Arcane Power:
Dark Ritual Augmentations – Stage III:
Sayl steals +13% of the experience earned by other
Lords
(all armies in local and adjacent regions)
Chaos Undivided corruption: +6
Winds of Magic power reserve capacity: +25 (all armies in local and adjacent regions)
Research rate: +6- When at Tier 5 Arcane Power:
Dark Ritual Augmentations – Stage IV:
Sayl steals +15% of the experience earned by other
Lords
(all armies in local and adjacent regions)
Chaos Undivided corruption: +8
Winds of Magic power reserve capacity: +30 (all armies in local and adjacent regions)
Income generated: 150
Research rate: +7- When outside Wood Elf, Ogre or Norscan homeland:
Adds walls to the settlement
- 2
Marauders (Great Weapons) - 1
Marauder Berserkers - 1
Marauder Champions - 1
Marauder Horsemasters
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Norsca
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Dragon Gate, Central Great Bastion
- Eagle Gate, Eagle Gate
- Fort Bergbres, Gisoreux Gap
- Fort Soll, Winter's Teeth Pass
- Griffon Gate, Griffon Gate
- Helmgart, Axe Bite Pass
- Phoenix Gate, Phoenix Gate
- Snake Gate, Western Great Bastion
- Turtle Gate, Eastern Great Bastion
- Unicorn Gate, Unicorn Gate
The Realm of Chaos
This building chain can be built in the following regions:
- Dragon Gate, Central Great Bastion
- Snake Gate, Western Great Bastion
- Turtle Gate, Eastern Great Bastion
Other details
- Database key / building_chains
- wh3_dlc27_settlement_nor_chaos_altar_und_special_gate
- Database key / building_levels
- wh3_dlc27_settlement_nor_chaos_altar_und_special_gate_3
- Level
- 3
- Primary building level requirement
- 0
- Build cost
- 2500
- Build time
- 3

