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Fortified Chaos Altar Norsca

Fortified Chaos Altar is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.

Fortified Chaos Altar
Chaos Altar
High, fortified walls form a protective bulwark, guarding against all but the most well-prepared enemies.
  • Growth: +40
  • Spoils: +10 per turn
  • Global recruitment duration: -2 turn for all units (armies in region)
  • Melee attack: +1 for Chaos Warriors and Chaos Spawn units (factionwide)
  • Melee defence: +1 for Chaos Warriors and Chaos Spawn units (factionwide)
  • When at Tier 1 Arcane Power:
  • Dark Ritual Augmentations:
  • Sayl steals +7% of the experience earned by other Lords (all armies in local and adjacent regions)
  • Chaos Undivided corruption: +3
  • Winds of Magic power reserve capacity: +10 (all armies in local and adjacent regions)
  • Research rate: +3
  • When at Tier 2 Arcane Power:
  • Dark Ritual Augmentations – Stage I:
  • Sayl steals +9% of the experience earned by other Lords (all armies in local and adjacent regions)
  • Chaos Undivided corruption: +4
  • Winds of Magic power reserve capacity: +15 (all armies in local and adjacent regions)
  • Research rate: +4
  • When at Tier 3 Arcane Power:
  • Dark Ritual Augmentations – Stage II:
  • Sayl steals +11% of the experience earned by other Lords (all armies in local and adjacent regions)
  • Chaos Undivided corruption: +5
  • Winds of Magic power reserve capacity: +20 (all armies in local and adjacent regions)
  • Research rate: +5
  • When at Tier 4 Arcane Power:
  • Dark Ritual Augmentations – Stage III:
  • Sayl steals +13% of the experience earned by other Lords (all armies in local and adjacent regions)
  • Chaos Undivided corruption: +6
  • Winds of Magic power reserve capacity: +25 (all armies in local and adjacent regions)
  • Research rate: +6
  • When at Tier 5 Arcane Power:
  • Dark Ritual Augmentations – Stage IV:
  • Sayl steals +15% of the experience earned by other Lords (all armies in local and adjacent regions)
  • Chaos Undivided corruption: +8
  • Winds of Magic power reserve capacity: +30 (all armies in local and adjacent regions)
  • Income generated: 150
  • Research rate: +7
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement
Provides garrison:
  • 2Marauders (Great Weapons)
  • 1Marauder Berserkers
  • 1Marauder Champions
  • 1Marauder Horsemasters

Building levels

This building chain spans 3 levels

Availability

This building is available to the following races:

  • Norsca

Regions

This building chain is available in one or more campaigns.

Immortal Empires

This building chain can be built in the following regions:

The Realm of Chaos

This building chain can be built in the following regions:

Other details

Database key / building_chains
wh3_dlc27_settlement_nor_chaos_altar_und_special_gate
Database key / building_levels
wh3_dlc27_settlement_nor_chaos_altar_und_special_gate_3
Level
3
Primary building level requirement
0
Build cost
2500
Build time
3