TWDB

Barricaded Chaos Altar (Crow) Norsca

Barricaded Chaos Altar (Crow) is a building in Total War: WARHAMMER III.

Barricaded Chaos Altar (Crow)

Sharpened stakes protrude outwards, forming a perilous ring around hastily-constructed wooden palisade walls.
  • Allegiance to the Crow: +1
  • Spoils can be transferred from Pillaging forces here to the faction
  • Control: +2
  • Growth: +20
  • Attrition: -5% casualties suffered from all attrition (all your armies in adjacent regions)
  • Casualty replenishment rate: +1% (armies in region)
  • Chaos Undivided corruption: +2
  • Spoils: +2 per turn
  • When at Tier 1 Crow:
  • Post-battle casualties replenished: +2% after winning a battle (all your armies in adjacent provinces)
  • When at Tier 2 Crow:
  • Post-battle casualties replenished: +4% after winning a battle (all your armies in adjacent provinces)
  • When at Tier 3 Crow:
  • Post-battle casualties replenished: +6% after winning a battle (all your armies in adjacent provinces)
  • When at Tier 4 Crow:
  • Post-battle casualties replenished: +10% after winning a battle (all your armies in adjacent provinces)
  • After reaching maximum Allegiance with all Gods and rejecting each of their champions
  • Income generated: 150
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement

Building levels

This building chain spans 3 levels

Faction restrictions

This building is available to the following races:

  • Norsca

Raw data

db/building_chains_tables
keywh3_dlc27_settlement_nor_chaos_altar_nur_special_gate
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediatrue
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_chaos_altar.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_dlc27_settlement_nor_chaos_altar_nur_special_gate_1
chainwh3_dlc27_settlement_nor_chaos_altar_nur_special_gate
level1
create_time2
create_cost750
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_NORSCA_settlement
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh_cam_settlement_major_chaos
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—