Ever-Changing Monolith Norsca
Ever-Changing Monolith is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.
Ever-Changing Monolith
Chaos Altar (Eagle)
Deep within the rune-carved basin, a shifting kaleidoscope of unearthly hued waters casts omens by prismatic fracture.
Allegiance to the Eagle: +1
Income generated: 100
Spoils can be transferred from Pillaging forces here to the faction
Control: +2
Chaos Undivided corruption: +3
Spoils: +3 per turn
Magic item drop chance from battle: +10% (all your armies in adjacent regions)
Melee attack: +1 for Chaos Warriors of Tzeentch and Spawn of Tzeentch units (factionwide)
Melee defence: +1 for Chaos Warriors of Tzeentch and Spawn of Tzeentch units (factionwide)- When at Tier 1 Eagle:
Gain +25 Research Rate Points after winning a battle (all your armies in adjacent provinces)- When at Tier 2 Eagle:
Gain +50 Research Rate Points after winning a battle (all your armies in adjacent provinces)- When at Tier 3 Eagle:
Gain +75 Research Rate Points after winning a battle (all your armies in adjacent provinces)- When at Tier 4 Eagle:
Gain +100 Research Rate Points after winning a battle (all your armies in adjacent provinces)- After reaching maximum Allegiance with all Gods and rejecting each of their champions
Income generated: 150
- 3
Marauders (Great Weapons) - 2
Marauders - 2
Norscan Warhounds (Poison) - 1
Marauder Horsemen
Building levels
This building chain spans 2 levels
Availability
This building is available to the following races:
- Norsca
Other details
- Database key / building_chains
- wh3_dlc27_settlement_nor_chaos_altar_tze
- Database key / building_levels
- wh3_dlc27_nor_chaos_altar_tze_major_human_2
- Level
- 2
- Primary building level requirement
- 0
- Build cost
- 1500
- Build time
- 2