TWDB

Coiling Monolith Norsca

Coiling Monolith is a building in Total War: WARHAMMER III.

Coiling Monolith

A monument dedicated to the Serpent God has been erected here – all fear that which slithers from the depths of Norsca!
  • Allegiance to the Serpent: +1
  • Income generated: 50
  • Spoils can be transferred from Pillaging forces here to the faction
  • Control: +2
  • Ambush success chance: +10% (all your armies in adjacent regions)
  • Chaos Undivided corruption: +2
  • Spoils: +2 per turn
  • When at Tier 1 Serpent:
  • Lord and Heroes will receive +100 experience after winning a battle (all your armies in adjacent provinces)
  • When at Tier 2 Serpent:
  • Lord and Heroes will receive +200 experience after winning a battle (all your armies in adjacent provinces)
  • When at Tier 3 Serpent:
  • Lord and Heroes will receive +300 experience after winning a battle (all your armies in adjacent provinces)
  • When at Tier 4 Serpent:
  • Lord and Heroes will receive +500 experience after winning a battle (all your armies in adjacent provinces)
  • After reaching maximum Allegiance with all Gods and rejecting each of their champions
  • Income generated: 150
Provides garrison:
  • 3Marauders
  • 2Marauders (Great Weapons)
  • 1Marauder Horsemen
  • 1Norscan Warhounds (Poison)

Building levels

This building chain spans 2 levels

Faction restrictions

This building is available to the following races:

  • Norsca

Raw data

db/building_chains_tables
keywh3_dlc27_settlement_nor_chaos_altar_sla
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediatrue
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_chaos_altar.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_dlc27_nor_chaos_altar_sla_major_human_1
chainwh3_dlc27_settlement_nor_chaos_altar_sla
level1
create_time1
create_cost750
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_NORSCA_settlement
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh_cam_settlement_minor_chaos
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—