TWDB

Ravenous Monolith Norsca

Ravenous Monolith is a building in Total War: WARHAMMER III.

Ravenous Monolith

Brass chains gird the menhir, their ends fixed to runic axes, driven deep into rough stone to anchor the jutting skull offerings.
  • Allegiance to the Hound: +1
  • Income generated: 100
  • Spoils can be transferred from Pillaging forces here to the faction
  • Control: +2
  • Chaos Undivided corruption: +3
  • Spoils: +3 per turn
  • Melee attack: +1 for Chaos Warriors of Khorne and Spawn of Khorne units (factionwide)
  • Melee defence: +1 for Chaos Warriors of Khorne and Spawn of Khorne units (factionwide)
  • Spell resistance: 10% (all your armies in adjacent regions)
  • When at Tier 1 Hound:
  • Replenishes 5% campaign movement range after winning a battle (all your armies in adjacent provinces)
  • When at Tier 2 Hound:
  • Replenishes 10% campaign movement range after winning a battle (all your armies in adjacent provinces)
  • When at Tier 3 Hound:
  • Replenishes 15% campaign movement range after winning a battle (all your armies in adjacent provinces)
  • When at Tier 4 Hound:
  • Replenishes 25% campaign movement range after winning a battle (all your armies in adjacent provinces)
  • After reaching maximum Allegiance with all Gods and rejecting each of their champions
  • Income generated: 150
Provides garrison:
  • 3Marauders (Great Weapons)
  • 2Marauders
  • 2Norscan Warhounds (Poison)
  • 1Marauder Horsemen

Building levels

This building chain spans 2 levels

Faction restrictions

This building is available to the following races:

  • Norsca

Raw data

db/building_chains_tables
keywh3_dlc27_settlement_nor_chaos_altar_kho
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediatrue
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_chaos_altar.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_dlc27_nor_chaos_altar_kho_major_human_2
chainwh3_dlc27_settlement_nor_chaos_altar_kho
level2
create_time2
create_cost1500
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_NORSCA_settlement
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost1
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh_cam_settlement_minor_chaos
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—