TWDB

Occupied Celestial Palace Other

Occupied Celestial Palace is a building in Total War: WARHAMMER III.

Occupied Celestial Palace

For the first time in history, the flag of an invading power flies over the residence of the Dragon Emperor. Cathay will not forget this insult any time soon.
  • Diplomatic relations: -30 with Grand Cathay
  • Lord recruit rank: +2 (factionwide)
  • Income from all buildings: +5% (factionwide)
  • Weapon strength: +10% for Infantry units (factionwide)

Hidden effects

This building has the following hidden effects:

  • [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies)

Building levels

This building chain has a single level.

Faction restrictions

This building is available to the following races:

  • Bretonnia
  • Chaos Dwarfs
  • Daemons of Chaos
  • Dark Elves
  • Dwarfs
  • Greenskins
  • High Elves
  • Khorne
  • Kislev
  • Lizardmen
  • Norsca
  • Nurgle
  • Skaven
  • Slaanesh
  • The Empire
  • Tomb Kings
  • Tzeentch
  • Undead Legions
  • Vampire Coast
  • Vampire Counts
  • Warriors of Chaos

Raw data

db/building_chains_tables
keywh3_dlc24_special_celestial_palace_other
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh3_main_sch_special_celestial_palace
optional_tier_icon—
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_dlc24_special_celestial_palace_other
chainwh3_dlc24_special_celestial_palace_other
level0
create_time6
create_cost10000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh3_main_special_celestial_palace
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement5
audio_building_type—
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—