TWDB

Bloody Barracks Warriors of Chaos

Bloody Barracks is a building in Total War: WARHAMMER III.

Bloody Barracks

The Marauders' return drenched in the blood of those too weak to stand against them.
  • Local Warband recruitment: +1 capacity for Marauder Horsemen
  • Local Warband recruitment: +1 capacity for Marauder Bearmen
  • Local Warband recruitment: +1 capacity for Flayerkin
  • Recruitment cost: -15% (local region)
  • IsFactionValkia
  • Local Warband recruitment: +1 capacity for Marauders of Khorne
  • IsFactionFestus
  • Local Warband recruitment: +1 capacity for Marauders of Nurgle
  • IsFactionGlottkin
  • Local Warband recruitment: +1 capacity for Marauders of Nurgle
  • IsFactionAzazel
  • Local Warband recruitment: +1 capacity for Marauders of Slaanesh
  • IsFactionVilitch
  • Local Warband recruitment: +1 capacity for Marauders of Tzeentch
  • IsNotChampionsFaction
  • Local Warband recruitment: +2 capacity for Undivided Marauders
  • HasAzazelUpgradeTech
  • Warband upgrade cost: -4% for Slaanesh units (armies in region)
  • HasFestusUpgradeTech
  • Growth: +10
  • HasVilitchUpgradeTech
  • Research rate: +2

Building levels

This building chain spans 3 levels

Faction restrictions

This building is available to the following races:

  • Warriors of Chaos

Raw data

db/building_chains_tables
keywh3_dlc20_woc_dark_fortress_marauder
tech_category_tab—
encyclopedia_group—
chain_categorymilitary
in_encyclopediatrue
building_superchainwh3_dlc20_sch_woc_dark_fortress_marauders
optional_tier_icon—
optional_sort_order1
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_dlc20_woc_dark_fortress_marauder_2
chainwh3_dlc20_woc_dark_fortress_marauder
level1
create_time2
create_cost3000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh3_dlc20_woc_dark_fortress_marauder
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement2
audio_building_type—
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—