TWDB

Dark Cavern Warriors of Chaos

Dark Cavern is a building in Total War: WARHAMMER III.

Dark Cavern

Chaos Giants crush their foes underfoot, spurred on by wails of agony and the unmistakable snap of breaking bones.
  • Local Warband recruitment: +1 capacity for Feral Manticores
  • Local Warband recruitment: +1 capacity for Chimeras
  • Local Warband recruitment: +1 capacity for Basilisks
  • Favour from all buildings: +15% (local region)
  • Moderately increases Local Warband recruitment replenishment chance of all Chaos Monsters (local province)
  • Chaos Undivided corruption: +3
  • HasAzazelUpgradeTech
  • Warband upgrade cost: -4% for Slaanesh units (armies in region)
  • HasValkiaUpgradeTech
  • Income generated: 100
  • HasFestusUpgradeTech
  • Growth: +10
  • HasVilitchUpgradeTech
  • Research rate: +2

Hidden effects

This building has the following hidden effects:

  • +1000% replenishment for manticores, giants, dragon ogres, trolls, chimeras, giant spined chaos beasts, dread maws, basilisks. Used in climates, on faction buildings, and on corruption bundles.

Building levels

This building chain spans 3 levels

Level 1Level 2Level 3Level 4Level 5Manticore DenDark CavernGiant's Hollow

Faction restrictions

This building is available to the following races:

  • Warriors of Chaos

Raw data

db/building_chains_tables
keywh3_dlc20_woc_dark_fortress_large_monsters
tech_category_tab—
encyclopedia_group—
chain_categorymilitary
in_encyclopediatrue
building_superchainwh3_dlc20_sch_woc_dark_fortress_large_monsters
optional_tier_icon—
optional_sort_order6
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_dlc20_woc_dark_fortress_large_monsters_2
chainwh3_dlc20_woc_dark_fortress_large_monsters
level1
create_time4
create_cost7500
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh3_dlc20_woc_dark_fortress_large_monsters
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement4
audio_building_type—
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—