TWDB

Vault of Nagash Other

Vault of Nagash is a building in Total War: WARHAMMER III.

Vault of Nagash

Deep inside the Pyramid of Nagash is said to be a vault, cursed with Undead magic by the fabled Necromancer himself. Only very few know what secrets it truly holds.
  • Lord recruit rank: +3 (factionwide)
  • Hero recruit rank: +3 (all provinces)
  • Winds of Magic power reserve capacity: +15 (all armies)
  • Spell resistance: 10% (all armies)
  • IsRegionVampireCoast
  • Vampiric corruption: +20 (local region)
  • IsRegionNotVampireCoast
  • Vampiric corruption: +20 (local region)

Hidden effects

This building has the following hidden effects:

  • [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies)

Building levels

This building chain has a single level.

Faction restrictions

This building is available to the following races:

  • Bretonnia
  • Daemons of Chaos
  • Dark Elves
  • Dwarfs
  • Grand Cathay
  • Greenskins
  • High Elves
  • Khorne
  • Kislev
  • Lizardmen
  • Nurgle
  • Ogre Kingdoms
  • Skaven
  • Slaanesh
  • The Empire
  • Tomb Kings
  • Tzeentch

Raw data

db/building_chains_tables
keywh2_main_special_pyramid_of_nagash_other
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh2_main_sch_special_pyramid_of_nagash
optional_tier_icon—
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh2_main_special_pyramid_of_nagash_other
chainwh2_main_special_pyramid_of_nagash_other
level0
create_time20
create_cost6000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh2_main_special_pyramid_of_nagash
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement3
audio_building_typewh2_cam_settlement_capital_tombkings
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—