TWDB

Occupied Gate (Fortress) Other

Occupied Gate (Fortress) is a building in Total War: WARHAMMER III.

Occupied Gate (Fortress)

From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.
  • Defensive supplies: +1200
  • Growth: +50
  • Adds walls to the settlement
  • IsOwnerNorsca
  • Spoils can be transferred from Pillaging forces here to the faction
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
  • FavouredCorruptionUndivided
  • Chaos Undivided corruption: +2
  • FavouredCorruptionKhorne
  • Khorne corruption: +2
  • FavouredCorruptionNurgle
  • Nurgle corruption: +2
  • FavouredCorruptionNone
  • Corruption: -2
  • FavouredCorruptionSkaven
  • Skaven corruption: +2
  • FavouredCorruptionSlaanesh
  • Slaanesh corruption: +2
  • FavouredCorruptionTzeentch
  • Tzeentch corruption: +2
  • FavouredCorruptionVampiric
  • Vampiric corruption: +2
Provides garrison:
  • 6Skink Cohort (Javelins)
  • 5Orc Boyz
  • 5Spearmen
  • 5Jade Warriors
  • 4Clanrats (Shields)
  • 4Nurglings
  • 4Marauders
  • 4Dreadspears
  • 4Plaguebearers of Nurgle
  • 4Crossbowmen
  • 4Archers
  • 4Pink Horrors of Tzeentch
  • 4Ogre Bulls
  • 3Skeleton Spearmen
  • 3Zombies
  • 3Gnoblars
  • 3Zombie Pirate Deckhand Mob
  • 3Spearmen-at-Arms (Shields)
  • 3Men-at-Arms (Shields)
  • 3Skeleton Warriors
  • 3Miners
  • 3Clanrat Spears
  • 3Skeleton Spearmen
  • 3Swordsmen
  • 3Clanrat Spears (Shields)
  • 3Marauders
  • 3Zombie Pirate Deckhand Mob (Polearms)
  • 3Devoted Marauders of Slaanesh
  • 3Dwarf Warriors
  • 3Bleakswords
  • 3Eternal Guard (Shields)
  • 3Chaos Warriors of Khorne
  • 3Bloodletters of Khorne
  • 3Skeleton Archers
  • 3Peasant Bowmen (Pox Arrows)
  • 3Blue Horrors of Tzeentch
  • 3Quarrellers
  • 3Darkshards (Shields)
  • 2Gor Herd
  • 2Ungor Herd
  • 2Gor Herd (Shields)
  • 2Ungor Spearmen Herd
  • 2Nehekharan Warriors
  • 2Skeleton Warriors
  • 2Skink Cohort
  • 2Clanrats
  • 2Spearmen (Shields)
  • 2Peasant Long Spearmen
  • 2Marauders (Great Weapons)
  • 2Marauders (Great Weapons)
  • 2Eternal Guard
  • 2Devoted Marauders of Slaanesh (Spears)
  • 2Dwarf Warriors (Great Weapons)
  • 2Halberdiers
  • 2Crypt Ghouls
  • 2Daemonettes of Slaanesh
  • 2Saurus Warriors
  • 2Chaos Warriors
  • 2Zombie Pirate Gunnery Mob
  • 2Goblin Archers
  • 2Kossars
  • 2Kossars (Spears)
  • 2Night Runners
  • 2Glade Guard
  • 2Zombie Pirate Gunnery Mob (Handgunners)
  • 2Jade Warrior Crossbows
  • 2Armoured Kossars
  • 2Armoured Kossars (Great Weapons)
  • 2Hellstriders of Slaanesh
  • 2Chaos Furies (Tzeentch)
  • 2Fell Bats
  • 2Fell Bats
  • 1Skeleton Archer Chariots
  • 1Ungor Spearmen Herd (Shields)
  • 1Goblins
  • 1Goblins (Spears)
  • 1Marauder Spearmen
  • 1Saurus Spears
  • 1Marauder Berserkers
  • 1Wardancers
  • 1Gnoblar Flingers
  • 1Peasant Archers
  • 1Zombie Pirate Gunnery Mob (Bombers)
  • 1Gnoblar Trappers
  • 1Marauder Hunters (Javelins)
  • 1Orc Arrer Boyz
  • 1Archers (Light Armour)
  • 1Marauder Hunters
  • 1Glade Guard (Starfire Shafts)
  • 1Marauder Horsemen
  • 1Centigors
  • 1Kossovite Dervishes
  • 1Marauder Horsemen
  • 1Knights Errant
  • 1Trolls
  • 1Chaos Warhounds
  • 1Chaos Warhounds of Khorne
  • 1Plague Toads of Nurgle
  • 1Field Trebuchets

Hidden effects

This building has the following hidden effects:

  • [HIDDEN] prevents kislev from targeting their motherland rituals.
  • [HIDDEN] prevents kislev from targeting their motherland rituals.

Building levels

This building chain spans 5 levels

Faction restrictions

This building is available to the following races:

  • Beastmen
  • Bretonnia
  • Dark Elves
  • Dwarfs
  • Grand Cathay
  • Greenskins
  • Khorne
  • Kislev
  • Lizardmen
  • Norsca
  • Nurgle
  • Ogre Kingdoms
  • Skaven
  • Slaanesh
  • The Empire
  • Tomb Kings
  • Tzeentch
  • Vampire Coast
  • Vampire Counts
  • Wood Elves

Raw data

db/building_chains_tables
keywh2_main_special_fortress_gate_griffon_untainted
tech_category_tab—
encyclopedia_group—
chain_categorymilitary
in_encyclopediafalse
building_superchainwh_main_sch_main_settlement
optional_tier_icon—
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh2_main_special_fortress_gate_griffon_untainted_2
chainwh2_main_special_fortress_gate_griffon_untainted
level2
create_time3
create_cost2000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_HUMAN_settlement_major
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost1
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh2_cam_settlement_major_generic
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—