TWDB

Occupied Gate (Grand Fortress)

Occupied Gate (Grand Fortress) is a building in Total War: WARHAMMER III.

Occupied Gate (Grand Fortress)

From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.
  • Defensive supplies: +1800
  • Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • Improved tower projectiles: Caged Bats
  • Growth: +60
  • Adds walls to the settlement
  • Vampiric corruption: +6
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
  • 4Skeleton Warriors
  • 4Skeleton Spearmen
  • 3Crypt Ghouls
  • 2Fell Bats
  • 1Necromancer (Undeath)

Building levels

This building chain spans 5 levels

Faction restrictions

This building is not available.

Raw data

db/building_chains_tables
keywh2_main_special_fortress_gate_eagle_vmp
tech_category_tab—
encyclopedia_group—
chain_categorymilitary
in_encyclopediafalse
building_superchainwh_main_sch_main_settlement
optional_tier_icon—
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh2_main_special_fortress_gate_eagle_vmp_3
chainwh2_main_special_fortress_gate_eagle_vmp
level3
create_time5
create_cost4000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_HUMAN_settlement_major
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost2
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh_cam_settlement_major_vampire
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—