TWDB

Von Carstein Court Hall Undead Legions, Vampire Counts

Von Carstein Court Hall is a building in Total War: WARHAMMER III.

Von Carstein Court Hall

The Court Hall are where the Undead nobles, and living thralls come to play games of courtly intrigue.
  • All characters will no longer gain any traits associated with being wounded (factionwide)
  • FactionIsNagash
  • Hero recruit rank: +3 for Vampires, Lahmian Vampires & Fleet Captains (factionwide)
  • Necromantic Energy: +100 per turn (land of the dead)
  • FactionIsNotNagash
  • Hero capacity: +3 for Lahmian Vampires
  • Hero recruit rank: +4 for Lahmian Vampires (factionwide)
  • Blood: 100 per turn
  • Hero capacity: +3 for Vampires
  • Hero recruit rank: +4 for Vampires (factionwide)

Hidden effects

This building has the following hidden effects:

  • [HIDDEN] wh3_main_effect_agent_enable_recruitment_engineer_vampire_counts_hidden
  • [HIDDEN] wh_main_effect_agent_enable_recruitment_dignitary_vampire_counts_hidden

Building levels

This building chain spans 2 levels

Level 1Level 2Level 3Level 4Level 5Dilapidated Court HallVon Carstein Court Hall

Faction restrictions

This building is available to the following races:

  • Undead Legions
  • Vampire Counts

Raw data

db/building_chains_tables
keywh2_main_special_drakenhof_court
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh2_main_sch_special_drakenhof_court
optional_tier_icon—
optional_sort_order1
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh2_main_special_drakenhof_court_2
chainwh2_main_special_drakenhof_court
level1
create_time6
create_cost8000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh2_main_special_drakenhof_court
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement5
audio_building_typewh_cam_settlement_capital_vampire
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—