TWDB

The Blood Keep Vampire Counts

The Blood Keep is a building in Total War: WARHAMMER III.

The Blood Keep

Ancestral home of the Blood Dragon Order, an honourable martial order until Walach Harkon visited.
  • Unit capacity: +2 Blood Knights
  • Unit capacity: +2 Drakenhof Templars
  • Unlocks Hero recruitment: Lahmian Vampire
  • Unlocks Hero recruitment: Vampire
  • Control: +8
  • Recruit rank: +1 for Blood Knights and Drakenhof Templar units (all armies)
  • Hero recruit rank: +1 for Lahmian Vampires (factionwide)
  • Hero recruit rank: +1 for Vampires (factionwide)
  • Upkeep: -5% for Blood Knights and Drakenhof Templar units (all armies)
  • Income from all buildings: +5% (local province)
  • Leadership: +10 for Blood Knight units (all armies)
  • FactionIsNotNagash
  • Raise Dead cost: -10% for Blood Knights and Drakenhof Templar units (all armies)
  • FactionIsNagash
  • Grave Call cost: -10% for Blood Knights and Drakenhof Templar units (all armies)
Provides garrison:
  • 2Blood Knights (Lances)
Unlocks recruitment of:
  • Drakenhof Templars
  • Blood Knights
  • Blood Knights (Lances)

Building levels

This building chain has a single level.

Faction restrictions

This building is available to the following races:

  • Vampire Counts

Raw data

db/building_chains_tables
keywh2_main_special_blood_keep
tech_category_tab—
encyclopedia_group—
chain_categorymilitary
in_encyclopediafalse
building_superchainwh2_main_sch_special_blood_keep
optional_tier_icon—
optional_sort_order1
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh2_main_special_blood_keep
chainwh2_main_special_blood_keep
level0
create_time5
create_cost10000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh2_main_special_blood_keep
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement5
audio_building_typewh_cam_settlement_capital_vampire
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—