TWDB

Grand Warren Skaven

Grand Warren is a building in Total War: WARHAMMER III.

Grand Warren

Giant corridors and endless passageways run through these decadent Skaven hubs, where the ratmen mobilise in unimaginably vast numbers.
  • Income generated: 110
  • Food capacity: +5
  • Defensive supplies: +1000
  • Growth: +48
  • Skaven corruption: +2
  • Local recruitment capacity: +1
  • Grants 5 construction slots in the settlement
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement
Provides garrison:
  • 5Clanrats (Shields)
  • 3Clanrat Spears (Shields)
  • 2Night Runners (Slings)
  • 2Night Runners
  • 1Stormvermin (Swords & Shields)
  • 1Stormvermin (Halberds)
Unlocks recruitment of:
  • Skavenslaves
  • Skavenslave Spears
  • Skavenslave Slingers

Hidden effects

This building has the following hidden effects:

  • [HIDDEN] Enables abilities for Heroes in garrisons (armies in region)

Building levels

This building chain spans 5 levels

RuinLevel 1Level 2Level 3Level 4Level 5RuinsNestNest-LairWarrenGrand WarrenSkaven Stronghold

Faction restrictions

This building is available to the following races:

  • Skaven

Raw data

db/building_chains_tables
keywh2_main_skv_settlement_major
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_skv_city.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh2_main_skv_settlement_major_4
chainwh2_main_skv_settlement_major
level4
create_time5
create_cost6000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_key—
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost4
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh_cam_settlement_major_skaven
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—