Foresters' Barrios Lizardmen
Foresters' Barrios is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Foresters' Barrios
Woodlands
Wood in its natural form is hard to work with, so the timber mills turn it into lumber ready for sale.
Income generated: 100
Timber resource production: 30 logs
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Lizardmen
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Axlotl, Mosquito Swamps
- Castle Artois, Forest of Arden
- Castle Templehof, Northern Sylvania
- Chaqua, The Gwangee Valley
- Clar Karond, Obsidian Peaks
- Dringorackaz, Eastern Badlands
- Elisia, Chrace
- Forest of Arnheim, The Bleak Coast
- Hergig, Hochland
- Kappelburg, Talabecland
- Karag Dron, Death Pass
- Karak Bhufdar, The Vaults
- Nagrar, Deadwood
- Nahuontl, Central Jungles
- Salzenmund, Nordland
- Shattered Stone Bay, The Dragon Isles
- Temple of Elemental Winds, Broken Lands of Tian Li
- The Blighted Grove, The Eternal Lagoon
- The Gallows Tree, K'datha
- The Moon Shard, The Bleak Coast
- Tlanxla, Piranha Swamps
- Tor Saroir, Avelorn
- Vaul's Anvil, Torgovann
- Volksgrad, Eastern Oblast
- Weismund, Middenland
The Realm of Chaos
This building chain can be built in the following regions:
- Chantillon, Marches of Couronne
- Hergig, Hochland
- Salzenmund, Nordland
- Shattered Stone Bay, Gnoblar Country
- Temple of Elemental Winds, Broken Lands of Tian Li
- The Blighted Grove, The Eternal Lagoon
- The Gallows Tree, K'datha
- Volksgrad, Eastern Oblast
Other details
- Database key / building_chains
- wh2_main_lzd_resource_wood
- Database key / building_levels
- wh2_main_lzd_resource_wood_2
- Level
- 1
- Primary building level requirement
- 2
- Build cost
- 1000
- Build time
- 3

