Mint High Elves
Mint is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Mint
Gold Mining
Once extracted from the mountains, gold is smelted into bars or even minted into coins.
Income generated: 600
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- High Elves
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Black Crag, Death Pass
- Castle Drakenhof, Southern Sylvania
- Chupayotl, Culchan Plains
- Ghrond, Spiteful Peaks
- Great Hall of Greasus, Ivory Road
- Hexoatl, Isthmus of Lustria
- Itza, River Qurveza
- Karak Ungor, Northern World's Edge Mountains
- Karak Zorn, Southlands World's Edge Mountains
- Khemri, Land of the Dead
- Mount Gunbad, Deadrock Gap
- Temple Avenue of Gold, The Jungles of the Gods
- The Skull-Carver's Abode, The Abyssal Glacier
- Tor Anroc, Tiranoc
- Wolfenburg, Ostland
The Realm of Chaos
This building chain can be built in the following regions:
- Castle Drakenhof, Sylvania
- Great Hall of Greasus, Ivory Road
- Kunlan, Imperial Road
- Mines of Gorgoth, The Howling Wastes
- Mount Gunbad, The Silver Road
- The Shifting Monolith, Northern Wastes
- Wolfenburg, Ostland
Other details
- Database key / building_chains
- wh2_main_hef_resource_gold
- Database key / building_levels
- wh2_main_hef_resource_gold_3
- Level
- 2
- Primary building level requirement
- 3
- Build cost
- 3000
- Build time
- 4

