Alchemists' Guild Hall Dwarfs
Alchemists' Guild Hall is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Alchemists' Guild Hall
Medicine Production
The Guild of Alchemists guard their knowledge jealously, for that is what gives them their power.
Income generated: 300
Medicinal Plants resource production: 54 bundles
Building levels
This building chain spans 4 levels
Availability
This building is available to the following races:
- Dwarfs
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Chamber of Visions, The Turtle Isles
- Dragon Fang Mount, The Dragon Isles
- Mangrove Coast, Culchan Plains
- Pahuax, Jungles of Pahualaxa
- The Cursed Jungle, Kingdom of Beasts
- The Folly of Malofex, The Cold Mires
- The Forest of Decay, The Noisome Tumour
- Village of the Tigermen, Broken Lands of Tian Li
- Xahutec, Piranha Swamps
- Yuatek, Southern Jungles
The Realm of Chaos
This building chain can be built in the following regions:
- Dragon Fang Mount, The Dragon Isles
- The Forest of Decay, The Eternal Lagoon
- Village of the Tigermen, Broken Lands of Tian Li
Other details
- Database key / building_chains
- wh2_main_dwf_resource_medicine
- Database key / building_levels
- wh2_main_dwf_resource_medicine_4
- Level
- 3
- Primary building level requirement
- 4
- Build cost
- 4000
- Build time
- 4

