Herb Gatherer's Camp Dark Elves
Herb Gatherer's Camp is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Herb Gatherer's Camp
Medicine Production
There are always those without any formal medical training, who know older ways and which herbs will cure which ills.
Medicinal Plants resource production: 20 bundles
Casualty replenishment rate: +6% (armies in province)
Recruitment cost: -20% for Witch Elves and Sisters of Slaughter units (local province)
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Dark Elves
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Chamber of Visions, The Turtle Isles
- Dragon Fang Mount, The Dragon Isles
- Mangrove Coast, Culchan Plains
- Pahuax, Jungles of Pahualaxa
- The Cursed Jungle, Kingdom of Beasts
- The Folly of Malofex, The Cold Mires
- The Forest of Decay, The Noisome Tumour
- Village of the Tigermen, Broken Lands of Tian Li
- Xahutec, Piranha Swamps
- Yuatek, Southern Jungles
The Realm of Chaos
This building chain can be built in the following regions:
- Dragon Fang Mount, The Dragon Isles
- The Forest of Decay, The Eternal Lagoon
- Village of the Tigermen, Broken Lands of Tian Li
Other details
- Database key / building_chains
- wh2_main_def_resource_medicine
- Database key / building_levels
- wh2_main_def_resource_medicine_1
- Level
- 0
- Primary building level requirement
- 1
- Build cost
- 500
- Build time
- 1

