TWDB

Great Herdstone of Cold Beastmen

Great Herdstone of Cold is a building in Total War: WARHAMMER III.

Great Herdstone of Cold

The slavers will become the enslaved. The sacrificers will become the sacrificed.
  • Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region)
  • Campaign movement range: +15% (armies in region)
  • Horde recruitment capacity +4 (armies in region)
  • Ambush success chance: +25% (armies in region)
  • Chaos Undivided corruption: +2
  • Grants 3 construction slots in the settlement
  • Armour: +5 (factionwide)
  • Melee attack: +5 when fighting against Dark Elves (factionwide)
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
  • 3Bestigor Herd
  • 3Gor Herd
  • 3Gor Herd (Shields)
  • 1Centigors
  • 1Centigors (Throwing Axes)
Unlocks recruitment of:
  • Tuskgor Chariots
  • Ungor Spearmen Herd (Shields)
  • Ungor Herd
  • Gor Herd
  • Cygor
  • Centigors
  • Feral Manticore
  • Giant
  • Minotaurs
  • Chaos Spawn
  • Harpies

Hidden effects

This building has the following hidden effects:

  • (Hidden) Replaces land battle with a pathway battle

Building levels

This building chain spans 5 levels

Faction restrictions

This building is available to the following races:

  • Beastmen

Raw data

db/building_chains_tables
keywh2_dlc17_bst_special_settlement_naggarond
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh_main_sch_main_settlement
optional_tier_icon—
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh2_dlc17_bst_special_settlement_naggarond_5
chainwh2_dlc17_bst_special_settlement_naggarond
level5
create_time1
create_cost0
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_HUMAN_settlement_major_coast
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh_dlc_cam_settlement_capital_beastmen
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—