Sepulchral Gate
Campaign movement range: -10% for enemy armies starting their turn in this region
(enemy armies in region)
Campaign movement range: +15%
(armies in region)
Horde recruitment capacity +4
(armies in region)
Ambush success chance: +25%
(armies in region)
Chaos Undivided corruption: +2
Cooldown: -10% to spells
(factionwide)
Grants 3 construction slots in the settlement
Melee attack: +5 when fighting against High Elves
(factionwide)- IsChaosCampaign
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned
Lords)
- 3
Bestigor Herd - 3
Gor Herd - 3
Gor Herd (Shields) - 1
Centigors - 1
Centigors (Throwing Axes)
Tuskgor Chariots
Ungor Spearmen Herd (Shields)
Ungor Herd
Gor Herd
Cygor
Centigors
Giant
Feral Manticore
Minotaurs
Harpies
Chaos Spawn