TWDB

Tor Yvresse (Spired Citadel) High Elves (Yvresse)

Tor Yvresse (Spired Citadel) is a building in Total War: WARHAMMER III.

Tor Yvresse (Spired Citadel)

The great Elven capitals stand proud and vast, so that all may gaze in wonderment.
  • Income generated: 300
  • Unit capacity: +2 Knights of Tor Gaval
  • Unit capacity: +4 Spire Guard of Tor Yvresse Athel Tamarha Faithbearers
  • Unit capacity: +4 The Skyhawks Sentinels of Astaril
  • Control: +5
  • Defensive supplies: +1000
  • Growth: +50
  • Attrition: -10% when under siege (armies in region)
  • Corruption: -2
  • Grants 7 construction slots in the settlement
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement
Provides garrison:
  • 7Archers (Light Armour)
  • 4Spearmen
  • 2Phoenix Guard
  • 1Swordmasters of Hoeth
  • 1Silver Helms
  • 1Silver Helms (Shields)
Unlocks recruitment of:
  • Spearmen
  • Athel Tamarha Faithbearers
  • Archers
  • Sentinels of Astaril
  • Spire Guard of Tor Yvresse
  • The Skyhawks
  • Knights of Tor Gaval

Building levels

This building chain spans 5 levels

Faction restrictions

This building is available to the following races:

  • High Elves

This building is only available to Yvresse.

Raw data

db/building_chains_tables
keywh2_dlc15_special_settlement_tor_yvresse_eltharion
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh_main_sch_main_settlement
optional_tier_icondata\UI\Buildings\tier_icons\tier_hef_city.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh2_dlc15_special_settlement_tor_yvresse_eltharion_5
chainwh2_dlc15_special_settlement_tor_yvresse_eltharion
level5
create_time6
create_cost20000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_HUMAN_settlement_major
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost5
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh2_cam_settlement_capital_highelves
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—