TWDB

Portholes Undead Legions, Vampire Coast

Portholes is a building in Total War: WARHAMMER III.

Portholes

Glass isn't really necessary in this climate... unless of course you get caught in a bug storm off the coast of Nehekhara! Portholes are for guns, then, more oft than not.
  • FactionIsNagash
  • Unit capacity: +1 Zombie Pirate Gunnery Mob (Handgunners) Zombie Pirate Gunnery Mob (Bombers) Zombie Pirate Gunnery Mob (Hand Cannons)
Unlocks recruitment of:
  • Zombie Pirate Gunnery Mob
  • Zombie Pirate Gunnery Mob (Bombers)
  • Zombie Pirate Gunnery Mob (Handgunners)

Building levels

This building chain spans 4 levels

Faction restrictions

This building is available to the following races:

  • Undead Legions
  • Vampire Coast

Raw data

db/building_chains_tables
keywh2_dlc11_vampirecoast_ship_gunports
tech_category_tab—
encyclopedia_group—
chain_categorymilitary
in_encyclopediafalse
building_superchainwh2_dlc11_sch_horde_cst_ship_2
optional_tier_icon—
optional_sort_order2
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh2_dlc11_vampirecoast_ship_gunports_2
chainwh2_dlc11_vampirecoast_ship_gunports
level1
create_time1
create_cost2000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh2_dlc11_vampirecoast_ship_gunports
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement1
audio_building_type—
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—