TWDB

Zombie Watch Posts Vampire Coast

Zombie Watch Posts is a building in Total War: WARHAMMER III.

Zombie Watch Posts

Slow on the uptake they might be, but zombies make effective guards once they smell living flesh approaching.
  • Defensive supplies: +50 per turn when under siege
  • Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Enemy Hero action success chance: -10%
Provides garrison:
  • 2Zombie Pirate Gunnery Mob (Handgunners)
  • 1Zombie Pirate Deckhand Mob (Polearms)
  • 1Mortars

Building levels

This building chain spans 2 levels

Faction restrictions

This building is available to the following races:

  • Vampire Coast

Raw data

db/building_chains_tables
keywh2_dlc11_vampirecoast_defence_garrison
tech_category_tab—
encyclopedia_group—
chain_categorymilitary
in_encyclopediafalse
building_superchainwh2_main_sch_defence_minor
optional_tier_icon—
optional_sort_order8
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh2_dlc11_vampirecoast_defence_garrison_1
chainwh2_dlc11_vampirecoast_defence_garrison
level0
create_time4
create_cost2000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh2_dlc11_vampirecoast_defence_garrison
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement2
audio_building_type—
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—