TWDB

The Maelstrom (Raging) Vampire Coast

The Maelstrom (Raging) is a building in Total War: WARHAMMER III.

The Maelstrom (Raging)

The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance.
  • Income generated: 480
  • Defensive supplies: +1000
  • Growth: +50
  • Immune to Reef attrition (armies in region)
  • Vampiric corruption: +2
  • Grants 9 construction slots in the settlement
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
  • 4Zombie Pirate Deckhand Mob (Polearms)
  • 4Zombie Pirate Gunnery Mob (Hand Cannons)
  • 2Depth Guard
  • 2Deck Droppers (Bombers)
  • 1Zombie Pirate Gunnery Mob (Handgunners)

Hidden effects

This building has the following hidden effects:

  • [HIDDEN] Enables abilities for Heroes in garrisons (armies in region)

Building levels

This building chain spans 5 levels

Faction restrictions

This building is available to the following races:

  • Undead Legions
  • Vampire Coast

Raw data

db/building_chains_tables
keywh2_dlc11_special_settlement_galleons_graveyard
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_coast_galleons_graveyard.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh2_dlc11_special_settlement_galleons_graveyard_5
chainwh2_dlc11_special_settlement_galleons_graveyard
level5
create_time5
create_cost16000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_HUMAN_settlement_major_coast
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost5
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh2_dlc11_cam_settlement_galleons_graveyard_vampire_coast
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—