TWDB

Pirates' Rest Vampire Coast

Pirates' Rest is a building in Total War: WARHAMMER III.

Pirates' Rest

A pleasant place to rest at the end of a long day of plundering the high seas with your mates.
  • Infamy gained: 20 per turn
  • Lord recruit rank: +1 (factionwide)
  • Hero capacity: +1 for Mourngul Haunters
  • Hero capacity: +1 for Gunnery Wights

Hidden effects

This building has the following hidden effects:

  • [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies)

Building levels

This building chain has a single level.

Faction restrictions

This building is available to the following races:

  • Vampire Coast

Raw data

db/building_chains_tables
keywh2_dlc11_foreign_infamy
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh2_dlc11_sch_foreign_infamy
optional_tier_icon—
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh2_dlc11_foreign_infamy_1
chainwh2_dlc11_foreign_infamy
level0
create_time1
create_cost2500
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_convertfalse
building_instance_keywh2_dlc11_foreign_infamy
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement1
audio_building_type—
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—