Iron Mine Tomb Kings
Iron Mine is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Iron Mine
Iron Mining
New iron is required for swords, for shields, for war; not all of Nehekhara is left to rot.
Iron resource production: 10 ingots
Hero recruit rank: +1 for Tomb Princes
Armour-piercing weapon damage: +1 (all armies)
Building levels
This building chain has a single level.
Availability
This building is available to the following races:
- Tomb Kings
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Black Iron Mine, Southern World's Edge Mountains
- Blackstone Post, Northern Grey Mountains
- Blood Mountain, Northern Wastes
- Crookback Mountain, The Desolation of Azgorh
- Dotternbach, Wissenland
- Fort Jakova, Southern Oblast
- Gor Gazan, The Barrier Idols
- Hotek's Column, The Clawed Coast
- Iron Rock, Death Pass
- Ironspike, Ashen Coast
- Karak Hirn, Black Mountains
- Magritta, Estalia
- Martek, Atalan Mountains
- Mine of the Bearded Skulls, Spine of Sotek
- Montfort, Bastonne
- Pack Ice Bay, Ice Tooth Mountains
- Temple of Heimkel, Goromadny Mountains
- The Forbidden Citadel, Mountains of Hel
- The High Sentinel, Aymara Swamps
- Tor Finu, Saphery
- Uzkulak, Zorn Uzkul
- Vaul's Anvil, Caledor
- Weng Chang, Lands of Stone and Steel
- Xlanhuapec, Mosquito Swamps
- Zhufbar, Black Water
The Realm of Chaos
This building chain can be built in the following regions:
- Blood Mountain, The Shard Lands
- Crookback Mountain, The Wolf Lands
- Nuln, Wissenland
- The Forbidden Citadel, Mountains of Hel
- Uzkulak, Zorn Uzkul
- Weng Chang, Lands of Stone and Steel
- Yhetee Peak, Ice Pass
- Zhufbar, Black Water
Other details
- Database key / building_chains
- wh2_dlc09_tmb_resource_iron
- Database key / building_levels
- wh2_dlc09_tmb_resource_iron_1
- Level
- 0
- Primary building level requirement
- 2
- Build cost
- 1000
- Build time
- 2

